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Players

Players

Infantry, tanks, artillery, helicopters, and aircraft.

Infantry

The first force family to understand for low-cost pushes.

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Tanks

Durable units for routes where a cheap infantry hold stops being enough.

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Artillery

Long-range support for objectives where positioning matters.

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Helicopters

Flexible reach for routes that change faster than ground units can move.

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Aircraft

A later force family for reach, speed, and large objectives.

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Know the map. Keep the army moving.

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